package tazadum.engine.scene;

import javax.media.opengl.GLAutoDrawable;

import tazadum.engine.Engine;
import tazadum.engine.event.SyncEventQueue;

public interface Scene {
	abstract void loadResources(Engine engine, SyncEventQueue queue);

	abstract void init(Engine engine, GLAutoDrawable drawable, SyncEventQueue queue);

	abstract void display(GLAutoDrawable drawable, SyncEventQueue queue, float time);
}
